What is PUNCHit?
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Just punch it man, just punch it, go!
PUNCHit is a dedicated, single-purpose blender addon featuring a negative manifold extrusion tool, that attempts to work more reliably and be more flexible, than Blender's native manifold extrusion.
Note
MACHIN3tools DeusEx also has PunchIt tool, but as of PUNCHit 1.1 these tools no longer have feature parity, and only PUNCHit (the addon) will continue to receive feature updates.
Support
Keep in mind
If you need to get in touch with me to report an error, report tool misbehavior or have another problem SEE THIS FIRST.
Resources
Have questions or problems? See the FAQ.
To discuss using PUNCHit, please use the Blender Artists thread
Installation
Requirements
- Windows, MacOS or Linux
- Blender 3.6 LTS to 4.1 Stable
Attention
If relevant, see notes on experimental Blender releases, MacOS and Arch Linux.
Latest PUNCHit
The latest version of PUNCHit is 1.2.0 - available on Gumroad and Blender Market.
See this page to learn what's new in the latest versions, or see the changelog for the full, detailed release history.
How to Install
Preferences
PunchIt
shortcut SHIFT + E
PunchIt is used to create a negative, manifold extrusion along either the averaged face normal, the individual vertex normals or a user-defined edge.
Unlike Blender's native Extrusion tool, it can be used to punch through meshes, as well es subtractively extrude at the mesh silhouette.
Selection
Any number faces, but only the biggest island will be used
or
One or multiple connected Edges
Numeric Input
As of version 1.2 you can TAB
into and out of numeric input mode.
In this mode you can enter a precise numeric value for the extrusion amount.
Note
When entering numeric mode, the entire previously interactively set amount will be marked.
- You then have the option to directly start typing any amount you want, and everything marked will be erased for you.
- Alternatively you can press
BACKSPACE
to clear everything but 4 digits after the period. - And if you actually want to only remove the very last digit(s), you can use
ALT + BACKSPACE
At this point, the numeric amount is no longer marked and you can add to it via any of the number keys, and remove the last input via BACKSPACE
.
Proceed to the second finalizing stage using RETURN
or use TAB
again, to leave numeric input mode, and return to interactive mouse-based extrusion amount adjustment.
Keep in Mind
In numeric input mode, you can ONLY set the extrusion amount.
Any of the other options are disabled, and expected to be set before going into numeric input mode.
See the statusbar for details.