Introduction
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CURVEmachine can be seen as MESHmachine's little brother. It aims to make POLY and NURBS Curve editing more flexible, and like MM's fillet toolset1, makes working with curve radii/arcs and non-circular blends essentially non-destructive.
The main tool in CURVEmachine that makes this possible, is the Blendulate tool, which allows you to create curve radii/arcs (or non-circular blends), change existing ones or merge them back to a single point again.
Beyond that, there are now more useful tools, such as Flick Symmetrize and Knife, and a number of other goodies.
CURVEmachine menu mapped to Y
2 by default, and the Single Point Poly Curve tool in the Add Object menu
Support
Keep in mind
If you need to get in touch with me to report an error, report tool misbehavior or have another problem SEE THIS FIRST and contact me via email.
Resources
Have questions or problems? See the FAQ.
To discuss using CURVEmachine, please use the Blender Artists thread.
There is also a patreon exclusive Machine Army discord.
Features
- add a single point poly curve at the cursor's location to quickly start extruding a curve
- create, edit or undo curve radii or non-circular blends
- symmetrize a spline across its curve object's origin, or across the cursor
- slide a curve point along its previous or next segment
- merge to the last selected point or to the center of the selection, including across two splines
- knife cut curve points into splines, exactly where you want, or split splines into multiple
- shuffle the gap of a spline to another location
- reverse a spline's direction in style
- adjust curve thickness, extrusion and resolution, and toggle spline cyclicity
- interpolate curve point thickness and tilt
- connect two splines
- effortlessly convert POLY and NURBS splines