Introduction
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How do I get product support?
See FAQ for details. Please watch the Get Support section, then reach out via email.
CURVEmachine can be seen as MESHmachine's little brother. It aims to make POLY and NURBS Curve editing more flexible, and like MM's fillet toolset1, makes working with curve radii/arcs and non-circular blends essentially non-destructive.
The main tool in CURVEmachine that makes this possible, is the Blendulate tool, which allows you to create curve radii/arcs (or non-circular blends), change existing ones or merge them back to a single point again.
Beyond that, there are additional useful tools, such as Flick Symmetrize and a Curve Knife, as well as a number of other goodies.
Features
- add a single point poly curve at the cursor's location to quickly start extruding a curve
- create, edit or undo curve radii or non-circular blends
- symmetrize a spline across its curve object's origin, or across the cursor
- slide a curve point along its previous or next segment
- merge to the last selected point or to the center of the selection, including across two splines
- knife cut curve points into splines, exactly where you want, or split splines into multiple
- shuffle the gap of a spline to another location
- reverse a spline's direction in style
- adjust curve thickness, extrusion and resolution, and toggle spline cyclicity
- interpolate curve point thickness and tilt
- connect two splines
- effortlessly convert POLY and NURBS splines
Menu
CURVEmachine menu mapped to
Y
by default2 + Single Point Poly Curve in the Add Object menu
Sidebar
3D view's sidebar with the MACHIN3 tab active and the CURVEmachine panel unfolded3
Resources
- For installation help, see the Installation page.
- For questions you have or problems you may run into, see the FAQ.
- To discuss using CURVEmachine, please use the blender artists.