
Workflow addonA suite of tools that unlock new approaches to working. You're getting a system, not a single tool.
MESHmachine is a Blender mesh modeling addon with a focus on hard surface work without subdivision surfaces.
Fuse and Unfuse Surfaces, create Variable Fillets and Washouts, edit and fix Bevel geometry, Unbevel and Unchamfer, create and clean up Boolean Intersections and create perimeter loops, keep earlier mesh states around as Stashes and use them for Normal Transfers, flatten and straighten normals, symmetrize and mirror custom normals, and detail surfaces flawlessly using Plugs - incl. your own custom made ones.
MESHmachine is the original swiss-army knife of mesh modeling, offering previously unseen tools, workflows and possibilities, that are actually useful and introduce a level of non-destructiveness (I prefer the term re-constructive) that simply did not exist before.
Tasks like these are usually pretty tedious, but are rather trivial with MESHmachine
Fusev0.21
The fillet toolset works next to non-manifold geometry again, as long as the rail loops are manifold.
Fusev0.21
Single-face non-manifold selections just work. Same for Change Width and Unchamfer.
Unf*ckv0.17
Resolve overlapping bevels on multiple independent selections in one go.
LSelectv0.17
Limit loop selections with a step count.
Tips & Tricks
0.19 Overview
0.6 Trailer
Watch the original 0.6 Trailer that changed the game.
Legendary Demos
Two long MESHmachine sessions that still hold up well. Watch how the tools play together.
Offset Cut
Marvel at how Offset Cut eats into geometry like magic.

Plugs are mesh inserts that, with normal transfers, produce flawless detailing - independent of topology
Features
- turn chamfers into fillets/bevels and back
- change the width of a chamfer or bevel
- create variable fillets and washouts
- unchamfer and unbevel to go back to a hard edge
- practically edit existing bevels
- resolve tricky geometry overlaps in cases where two bevels meet
- flatten multiple polygons based on another polygon or flatten a single polygon based on 3 vertices
- flatten along a normal or flatten along edges
- redirect chamfer flow by turning the corners
- convert triangular bevel corners into quad corners
- plug details into your mesh
- build your own plugs and create/buy/sell plug libraries
- stash objects or face selections, creating backups, that can be brought back or referenced by other tools, without cluttering the scene
- conveniently add boolean modifiers (incl. split booleans), create automatic stashes when applying the mods, and easily duplicate or instance objects using booleans
- cleanup applied booleans and create clean perimeter loops around their intersections
- create flattened, straightened, and transferred custom normals
- symmetrize meshes including their custom normals
- turn mirror modifiers into real objects
- loop select, sharp select and vertex group select, all using a single keymap
- easily add wedges
- best documentation in the business
Installation
Working on an older Blender version?
Email me and I'll send a matching version.
Drag and drop the addon .zip from your file browser onto Blender. This also works for updates, but always restart Blender after updating.
Once installed, the MESHmachine menu can be invoked in Object and Edit Mesh modes - Y by default.
Links
- See the Documentation or Installation instructions
- Browse the FAQ and learn how to Get Support
- Check out What's New?
- Discuss at polycount and Blender Artists
- Follow on X, Instagram, Bluesky, Mastodon
- Join my Patreon
The missing essentials of mesh modeling.
Get MESHmachine and elevate your mesh modeling, and more.
Blender 4.2 LTS - 5.2 LTS
