1.2.0

This is the Blender 4.0 compatibility release.

In addition to Blender 4.0 support, users can now switch back to extrusion amount adjustment from the second finalizing stage, using ESC. Furthermore, in the first adjustment stage, you can now TAB in and out of numeric input mode.

NumericInputMode numeric input mode

See this for details, and check the changelog for a list of all changes.

1.1.0

Blender 3.6 - a new LTS release is releasing, and it finally allows for the complete removal of the legacy bgl module.

Beyond the bgl removal, I've also added the option to Auto-Cleanup after the extrusion, which means you'll have to do it less frequently manually yourself.

Default Push and Pull values have been exposed to the addon preferences, so you'll have to adjust these less frequently in the op yourself too. In addition, you can also enable non-manifold mesh support in the addon prefs. Note however, that results can be unpredictable, so consider that experimental.

Finally there have been a few tweeks and adjustments to the the HUD and VIEW3D is drawn.

Together, these changes should providea much smoother user experience.

Checkout the changelog for a complete list of changes.

1.0.0

This is the initial PUNCHit release, featuring the negative manifold extrusion tool PunchIt.

My outmost gratitude goes out to all my patreon supporters, who have put a lot of trust in me and have not only contributed to financing the development of PUNCHit, but have also eagerly tested and thereby improved the tool and addon.

Thank you so much! You are the best!