k-BM Scifi Hand Grenades
3D Game Asset


  • Discuss: Unity Community
  • IMPORTANT: Deferred Rendering only!
  • Contents: 4 grenades
  • Mesh Format: .fbx
  • Polygon Count(Triangles):
    Grenade 1: 6536
    Grenade 2: 6016
    Grenade 3: 5218
    Grenade 4: 3700
  • Material Themes: 8
  • Textures:
    3 x 1024 decal atlas textures, 4 x 512 surface mask
    4 x 256 tilable grunge maps (reusable)
    9 x 128 tileble detail maps (reusable)
  • Image Format: .png
  • PBR: Metall/Roughness
  • Customize:
    Surface Materials: color, roughness, metalness, grunge, edge wear on decals and geo, dirt on decals, geo and vertex colors
    Decal Materials: decal subset color, roughness, metalness, ao, simple wear, transparency

These grenades cover a variety use cases - lethal and non-lethal alike. Fragmentation, plasma, chemical or concusion - the choice is yours, make it count.

This asset is quite detailed and created with an eye towards current and next-generation needs in the gaming and real-time film spaces.

This asset is built using deferred mesh decals and REQUIRES deferred rendering. It will not work in forward rendering!

Each grenade has a control script attached, to easily access scripted animations(not keyframed).

8 material themes are supplied via prefabs. Additional themes can be created easily by tweaking various parameters in real time and at runtime and by assigning materials to areas of the asset.

Material Weathering is achieved using low-res tileable grunge maps, masked by medium resolution AO and Curvature bakes.

Asset Stores

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