Blendulate
shortcut CTRL + B in edit curve mode
The Blendulate tool is used to create, edit or undo a curve radius or non-circular blend between two curve segments.
It's like a Bevel tool and MESHmachine's Refuse and Unf*ck tools, all in one, and for POLY curves instead of meshes.
Selection
single point, and multiple continuous points
- a single POLY spline point
- multiple, continuously selected POLY spline points, without any gaps in between
- and as of version 1.5 - multiple such selection islands at once
- the spline of the selected points should be active
- the active spline's end points can only be selected if the spline is cyclic
Statusbar
The statusbar at the bottom of Blender - after invoking the tool - provides all the info you need in regards to what keys you can press to modify the tool's behavior.
Using Blendulate

- Dragging the mouse horizontally adjusts the Width of the blend
- You can drag to the left until the blend is Auto-Merged to a single point
- Holding down
SHIFTallows for more fine-grained control - Holding down
CTRLallows to quickly make bigger changes
- Using
Ayou can toggle Auto-Tension, which will approximate a circular arc- this will only work if the curve segments at the end of the blend actually converge to a single point though
- Holding
Tallows you to manually adjust the Tension by moving the mouse vertically - Scrolling the mouse wheel or using the
1and2keys changes the blend's segment count - You can use
Mor holdALTwhen confirming to Merge without using mouse movement - Use
Qto toggle between Selection Island and Per Point blendulation modes
Multi-Island Blendulating
Blendulate can handle multiple corners at once, or re-blendulate multiple selection islands in a single operation.
Detection of what to blend is automatic - Selection Islands vs Per Point - but you can toggle between those with Q if the guess is wrong.
Multi-Island Blendulating
Note
One drawback of this automatic multi-island detection is that a chamfer - a flat two-point corner - will invoke as a multi-island selection now, and each point gets a radius/blend applied.
To restore legacy behavior, just toggle out of Selection Islands mode via Q, increase the segment count and a single Blend will be created instead.
Chamfers, being 2 harsh corners by definition, will be seen as 2 separate blends by default now
