Introduction

shortcut CTRL + B in edit curve mode

The Blendulate tool is used to create, edit or undo a curve radius or non-circular blend between two curve segments.
It's like a Bevel tool and MESHmachine's Refuse and Unf*ck tools, all in one, and for POLY curves instead of meshes.

Selection

Selection single point, and multiple continuous points

  • a single POLY spline point
  • multiple, continously selected POLY spline points, without any gaps in between
  • the spline of the selected points should be active
  • the active spline's end points can not be selected

Statusbar

Statusbar

The statusbar at the bottom of Blender - after invoking the tool - provides all the info you need in regards to what keys you can press to modify the tool's behavior.

Using Blendulate

Blendulate

  • Dragging the mouse horizontally adjusts the Width of the blend
    • You can drag to the left until the blend is Auto-Merged to a single point
    • Holding down SHIFT allows for more fine-grained control
    • Holding down CTRL allows to quickly make bigger changes
  • Using A you can toggle Auto-Tension, which will approximate a circular arc
    • this will only work if the curve segments at the end of the blend actually converge to a single point though
  • Holding T allows you to manually adjust the Tension by moving the mouse vertically
  • Scrolling the mouse wheel or using the 1 and 2 keys changes the blend's segment count
  • You can use M to toggle Merging without using mouse movement