DECALmachine 2.17

Workflow addonA suite of tools that unlock new approaches to working. You're getting a system, not a single tool.

DECALmachine is a Blender addon, which through mesh Decals, allows for surface detailing in a very non-committal, non-destructive, UV-less way. As such it represents an alternative approach to hard surface texturing.

In addition DECALmachine has deep Trim Sheet support, and supports Atlasing, as well as Baking to facilitate exporting to game engines like Unity, Unreal Engine etc.

It is the original decal addon and workflow - in Blender and beyond. Copied many times (in parts), still unmatched to this day.

Decals can be projected, sliced, created from grease pencil or edges. They can be material matched, and you can easily create your own.

Trims can be easily placed, cut, manipulated or removed - all directly in the 3D view.

Note

This is a huge addon, with a lot of depth and advanced workflows should you need them, while the tools you touch the most are dead simple.

A streamlined workflow

Insert Decals - they get automatically material-matched. Project them, Adjust them, or Material-Match them manually too.

Slice

Create Panel Decals at the intersection of two objects, or from Edges in edit mode, or from Grease Pencil.

Re-Apply

Auto-material-match, parent, and set up the normal transfer - automatically on insert, or any time after via Re-Apply.

Panel Cut

Cut the underlying mesh with Panel Decals. Re-Apply auto-material-matches both sides of the panel.

Stay non-committal

Place details, rearrange them at any time, project them, material-match them, or slice panels - without getting bogged down in topology.

Trim Cut

Cut trims into the mesh from object mode, using Trim decals.

Convincing depth on normal mapped Decals, even in realtime in Blender's Eevee viewport

Export

Take Decals from Blender into Unity, Unreal Engine, or anywhere else by building a Decal Atlas, using Trim Sheets, or baking Decals.

To work effortlesly with Trim Sheets, DECALmachine offers a suite of Trim UV tools, that can be used directly from the 3D view.

Create Your Own!

Create decals from geometry or images, directly within Blender.

Open new Doors

7 example blend files to study, from the help panel: Basics, Decal Creation, Trimsheet Creation, Decal Baking and Demo files like this one.

Tips & Tricks

2.16 Overview

2.15 Overview

2.13 Overview

2.0 Trailer

Introducing new export capabilities with Atlasing and deep Trim Sheet support.

1.8 Trailer

Cover image: Strikebreaker by Alexander Lortkipanidze.

Features

Installation

SupportedBlender4.34.44.5LTS5.05.15.2LTS

Working on an older Blender version?
Email me and I'll send a matching version.

Drag and drop the addon .zip from your file browser onto Blender. This also works for updates, but always restart Blender after updating.

Once installed, the DECALmachine pie menu can be invoked in Object and Edit Mesh modes, as well as in the UV editor - D by default.

Links

A complete mesh-decal and trim sheet pipeline.

Get DECALmachine and take your detailing and concepting further, faster.

Blender 4.3 - 5.2