Project conforms a decal to the curved surface of a non-decal target object.
Projected decals will keep their original, unprojected Decal as a backup.
Keep in mind
Decals on flat surfaces DO NOT need to be projected.
And neither do decals, covering only a single polygon on the target object.
Any number of Decal objects.
Already projected and sliced Decals among the selection will be ignored.
Default: Project Selected Decals on Surface
ALT: Manually adjust projection depth
CTRL: Use UV Project instead of UV Transfer
In the case of
dd, you need to also click with the mouse afterwards, otherwise the pie menu will stay open, as it is triggered with the second
das well, unfortunately. ↩