DECALmachine
Get Started
Introduction
Installation
Preferences
What's new?
FAQ
Menus
Pie Menu
Panels
Basics
Decals
Asset Loaders + Insert
Decal Tools
Select
Re-Apply
Adjust Decals/Defaults
Project
Slice + Unwrap
GPanel
Epanel
Join and Split
Get Backup
Sweep Decal Backups
Match Material
Panel Cut
Initialize Generated Coords
Transfer UVs
Trim UV Tools
Init Trim Sheet Material
Setup Subsets
Unwrap Trim
Unwrap to Empty Trim
Adjust Trim
Trim Cut
Mirror Trim
UV Tools
Quad Unwrap
Box Unwrap
Stitch
Utils
Remove Decal Orphans
Fix Texture Paths
Validate Decal
Clear Decal Props
Decal Creation
Instant
Batch
Trim Sheet Creation
Trim Sheets
Export
Introduction
Introduction
Atlasing
Trim Sheets
Baking
Assets
Update Decal and Trim Libraries
Update Blend Files
Supplied Assets
Examples
Ecosystem
Addons
Decal Resources
Trim Sheet Resources
Changelog
DECALmachine
Docs
»
Export »
Introduction
Introduction
DECALmachine 2.0 supports 3 approaches for exporting to Unity, Unreal Engine, etc.
Atlasing
Trim Sheets
Baking
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