v2.5.0

2021-11-25

  • support Blender 3.0
  • in Blender 3.0, introduce Decal and Trim Sheet Asset Update
    • add Update21DecalLibrary tool
    • add Update21BlenderFile tool
    • update BatchUpdate tool
  • update Validate tool
  • further harden asset registration
    • add additional system console output, if assets fail to register
  • make Decal and Trim Sheet material deduplication more efficient, improving scene load/update performance
  • properly deduplicate Trim Sheet materials, when initiating them on meshes without existing materials
  • improve MyDecals library collision handling when changing assetspath
  • improve RemoveOrphans tool
  • improve GetSupport tool
  • addon preferences
    • add option for legacy line smoothing
    • add warnings in addon prefs, if assets fail to register
  • remove legacy code for Blender pre-2.93
  • drop bgl module use for view3d drawing (except for legacy line smoothing)

v2.4.1

2021-09-10

  • TrimCut
    • adapt to 2.93.4 knife project breaking change
  • PIL Installation
    • raise PIL version to 8.3.1
      • on some macos versions 8.1.0 just wouldn't install due to missing libjpeg dependency
    • install wheel before installing pillow
  • fix issues on some linux systems

v2.4.0

2021-07-24

  • bump minimum blender version to 2.93 (LTS)
    • can be seen as suggestion for now, 2.83+ is still good, but be prepared to update if any issues arise
    • add version warning to prefs for Blender versions smaller than 2.93
  • add Transfer UVs tool (side panel tool)
    • transfer decal parent's UVs to selected decals
    • transfer image textures directly connected to decal parent's Principled BSDF node to selected decals' materials
  • Decal Creation
    • support info decal names from file name for info decals created from PNGs
    • support skipping the automatic decal index, that's normally added to the front of the decal name
      • this can then result in two kinds of conflicts
        • without the index, an existing decal folder with the name of the to-be-added decal exist already
        • when adding multiple decals the decal name could be a duplicate and so only the first of the duplicates will be added
      • for both there are warnings in the creation panel
      • and both cases will be skipped by the AddDecalToLibrary tool
        • if any are skipped, there will be a popup message pointing it out
    • support storing specific subset material component in the decal asset blend
    • for Simple, Subset and Panel decals: skip normal flattening if enabled, but object is not smooth shaded
    • ensure user is returned to original scene, when decal creation is finished
  • Creation Panel
    • add ability to open selected user-decal(unlocked) lib in the file browser
    • improve dealing with cases where no user-decal libs are present
  • Baking
    • ensure user is returned to original scene, when decal creation is finished
  • make decal library visibility accessible from the 3D view via the pie menu
    • add 10 customizable visibility presets, see tooltips for details
  • support hiding panel decal libraries from the Adjust tool's ability to cycle through individual panel decals
    • by default have "panel scrolling" disabled for the Example Sheet's panel trims
    • support creating panel decals without materials, when all registered panel decals are hidden from "panel scrolling"
  • Slice, EPanel + GPanel tools
    • properly name the panel decal object and mesh, even when no decal material can be applied
  • make addon and asset registration much more robust
    • allow addon registration without ANY decal and trim sheet libs present
      • users can now manually remove the entire assets path or any of it's subfolders and DM will still come up fine
    • disable assets path reset when user-set external assets path doesn't contain valid libraries as it's no longer required
  • Atlasing
    • improve panel decal pre-packing logic
    • fix atlas repack issue, introduced in 2.3
  • Adjust tool
    • add setting in addon prefs to require ALT key when adjusting decal height to prevent accidental changes
  • GPanel tool
    • fix rare issue with gpencil NaN points
  • fix material matching/deduplication to DEFAULTWHITE and DEFAULTMETAL materials
  • change default decal height to 0.9998, slightly more surface distance to minimize clipping
  • collapse modifiers in all supplied decal assets
  • Update18DecalLibrary + Update20DecalLibrary tools
    • improve polling
  • replace previous parenting and unparenting logic
  • improve some terminal output for Windows users
  • rename Init Generated UVs tool to Init Generated Coords

v2.3.0

2021-03-24

  • Decal Creation (Advanced)
    • support forced UUIDs for decal creation, allowing for iterative decal creation from geometry where each new decal will use the same UUID that's stored on the active source object
  • Atlasing
    • fix unwrapping of trim panel decals when packed in REPEAT mode
  • Insert
    • prevent exception when encountering custom, user-added texture in decal asset file (not recommended)
  • ReApply
    • fix typo causing rare exception
  • fix issue with PIL installation

v2.2.0

2021-02-27

  • add SweepDecalBackups tool
    • clean scene from decal backups after appending objects with projected and/or panel decals
  • Decal Creation
    • use GPU if that's the render device set in the current scene
    • draw render device indication in panel and print it to the terminal
    • prevent residue LIBRARY_DECALS causing any problems when creating new decals
  • Project, Slice, PanelCut tools - use FAST solver in 2.91+
  • add basic statusbar info for all modal ops
  • PIL
    • support installation on python 3.9.1
    • use version 8.1.0 going forward
    • fix issues with extremely large bakes or atlases
  • force-reset assets path after manual installation with external assetspath, if no valid libraries can be found
  • fix 2.93 activation issues and layout exceptions due to change in bpy.props representation before registration
  • update decal resources
  • update license

v2.1.0

2020-11-27

  • Decal Assets update to 2.1
    • add emission strength input for decal and trim sheet node groups (including for Blender 2.83 and 2.90)
    • replace Texture Coordinates(UV) node with UVMap node in all parallax node trees
    • add Update20DecalLibrary tool
      • update 2.0.x decal and trim sheet libraries libraries to 2.1
    • update Update18DecalLibrary tool
      • update 1.8-1.9.4 decal libraries to 2.1
    • add BatchUpdate tool
      • update all 1.8-1.9.4 or 2.0.x legacy decal or trim sheet libraries in the assets path in one go
      • directly from the addon prefs, or from the update panel
    • support importing 1.8-1.9.4 or 2.0.x legacy decal or trim sheet libraries
    • add Update20BlendFile tool
      • update blend files containing 2.0.x decals and trim Sheet materials to 2.1
    • update Update18BlendFile tool
      • update blend files containing 1.8 - 1.9.4 decals to 2.1
    • update Decal Example resources to use the new 2.1 decals
    • update Validate tool for legacy decal detection from a 2.1 perspective
    • improve process of assets path change, including renaming the legacy MyDecals library
  • expose trim uv layer (Trim Unwrap) and secondary uv layer (Box Unwrap) to addon preferences
  • explicitly use 'Atlas UVs' UV layer for atlased decals
  • adapt to 2.91 API changes
  • prevent crash when undoing after adding a decal to a scene from the asset loaders
  • prevent potential high resolution bake issues due to default PIL.Image.MAX_IMAGE_SIZE being too small
  • prevent importing Atlases as Decal/Trim Sheet libraries
  • fix noise in Example Sheet's normal map, causing minor distortions on highly reflective trim sheet materials
  • remove Update14DecalLibrary tool
  • clarify license

v2.0.1

2020-10-16

  • Project
    • UV transfer - match UV layers by order, not name, to prevent issues in non-english Blender versions
  • Info Decal Creation (from Images and Fonts)
    • prevent decal UV layer names other than 'UVMap' in non-english Blender versions
  • Update18DecalLibrary
    • fix exception when updating decals, that don't use an index
  • Trim Sheet Creation Panel
    • tweak layout to show Trim Sheet Textures section also when in import mode
  • AddDecalsToAtlas
    • fix poll
  • InitTrimSheet
    • improve poll
  • use system's default encoding instead of utf-8 for debug output

v2.0.0

2020-09-03

  • add Create/Import Atlas tools
  • add Use Atlas tool
  • add Join Atlased Decals and Split Atlased Decals tools
  • add Export tool
  • add Init/Import/Duplicate Trim Sheet tools
  • add InitTrimSheetMaterial tool
  • add Setup Subsets tool
  • add UnwrapTrim tool
  • add UnwrapToEmptyTrim tool
  • add AdjustTrim tool
  • add TrimCut tool
  • add AlignDecalToEdge tool
  • add QuadUnwrap tool
  • add BoxUnwrap tool
  • add MirrorTrim tool
  • add Stitch tool
  • add Update18DecalLibrary tool
  • add Update18BlendFile tool
  • Decal Creation
    • support baking emission for simple, subset, panel and info Decals
    • fix rare texture size rounding issue
  • Decal Baking
    • support emission bakes
  • add Join and Split tools
  • Adjust
    • add Emission mode (E key) to adjust emission strength use X and C for 10 and 0 presets
    • change Parallax mode to D key and reset with X the to the amount stored in the Decals blend file
    • in AO mode (A key) use C key for 0 preset
    • fix UV stretch exception when going across 0
  • MatchMaterial
    • support transmissive materials
    • support emissive materials
  • Insert
    • support batch inserting entire libraries with ALT
    • prevent raycast errors when objects scaled to 0 are present
  • Validate
    • support trim Decals
    • support decal versioning
  • FixTexturePaths
    • support instant decals
    • support trim sheets
    • support instant trim sheets
    • support UUID based path reconstruction
  • improve Remove Decal Orphans tool
  • expose ReRenderThumbnails developer tool
  • Texture (Un)Packing
    • support unpacking in local relative folder as a fallback or forced with ALT
    • support Trim Sheets and Trim Decals
  • support ALT navigation for all modal tools
  • update Examples blends + Decals
  • update Decals
    • support emission and emission maps
    • support normal blending
    • add alpha input to info decal groups, useful for weathering or simply making decals transparent
    • use Principled PBR's alpha socket instead of mixing with transparent shader
    • split nrm_alpha and color_alpha into normal, color and masks maps
    • support parallax for panel decals
  • add Example Trim Sheet
  • add Example and Aircraft Decal Atlas
  • preferences
    • point assetspath to assets, not assets/Decals
    • add ability to restore keymaps, if the user ends up deleting some
  • prevent issues for users not using an English Blender
  • Pie Menu
    • enable for edit mode and UV editor
    • show trim sheet libraries
    • optionally show Trim and Split tools
    • add emission indicator in decal thumbnails
  • Sidebar
    • main panel
      • add toggles to collapse/expand defaults/tools/utils
      • add toggle to hide/show decal node trees
    • add Atlas and Trim Sheet creation to creation panel
    • add Atlas to export panel
    • help panel
      • add warning if file is unsaved, before loading Example files
  • add Trim Sheet panel to Material Properties
  • remove DECALmachine context menu

v1.9.4

2020-06-16

  • Insert - rebuild decal texture paths completely every time they are brought into the scene
  • FixTexturePaths - update rebuilding of decal textures paths in existing blend files

v1.9.3

2020-06-03

  • ensure PIL can be registered in 2.83+ at start up
  • prevent undo related crash bug in 2.83+
  • prevent issue when unregistering
  • fix EPanel freeze/crash in 2.82+
  • fix Adjust UV stretch issue

v1.9.2

2019-12-13

  • fix cropping of L images for decal creation
  • fix 2.82 exception when calling pie menu or quick insert

v1.9.1

2019-10-22

  • remove ability to create info decals from JPGs
  • redo image and font loading for decal creation, due to changes in 2.81
  • fix issues when creating EPanel edge-only object from decals
  • fix occasional decal creation crash in 2.81, when alternating between info decal creation from image and from font
  • fix uv issue Project tool, for non-English Blender versions
  • fix issue in Validate tool
  • fix exception caused by CTRL projecting with mirror mods present
  • fix potential issue in the Material Match tool
  • fix exception in Slice/EPanel/Gpanel, try to ensure the panel width is never 0

v1.9

2019-09-04

  • Add Bake tool
  • Add PanelCutting + RemoveMeshCuts tools
  • Add RemoveAllInstantDecals tool
  • Add new Example blend files
  • Select tool
    • support selecting all decals of the selected type
  • RemoveMeshCuts tool
    • add ALT selection(instead of removal) mode
  • Epanel tool
    • add SHIFT mode: mark edges as MESHCUT edges
    • add CTRL mode: delete edges immediately
    • add ALT mode: convert selection to edge-only object
      • can be combined with SHIFT or CTRL keys
    • support local view
    • automatically parent edge-only object
    • support single object selection, and option optional forced target
    • remove custom normals, if present
    • create backup object when run from object mode
  • ReApply tool
    • don't change blend_method when auto-matching material
  • Adjust tool
    • don't change blend_method when changing panel decal material
    • change blend method per decal-material, not per decal-type-material
  • InitGeneratedUVs
    • use non-evaluated mesh by default
  • DECALmachine panel
    • add EPanel to Tools section
  • fix issue with ReApply when used on projected decals with mirror mods
  • fix issue in Create when prefs.edit.use_enter_edit_mode is enabled
  • prevent issues in relation to decal type collections and multiple scenes
  • fix issue with DM's default material no being selectable in DM panel when Auto-Match is set to Material
  • fix redo issue due to poll being too strict in ClearDecalProps tool
  • fix faceidx out of range errors when panel decals have mirror mods

v1.8.7

2019-08-04

  • add EPanel tool
    • can be used on edge selection in edit mode or from edge object in object mode
    • in edit mode it's accessible from the context menu
  • add RemoveDecalOrphans tool
  • add ClearDecalProps tools
  • add InitGeneratedUVs tool
  • Create tool
    • add Batch (Info) Decal Creation
    • support local view
    • fix issue with Decal Creation using the Flatten Normals option in combination with existing custom normals
  • ReApply tool
    • add two-sided panel decal auto-material-matching
    • fix issue when reapplying/auto-material-matching projected decals
  • Match tool
    • draw panel side indicators
    • make DM default metal material matchable
  • Adjust tool
    • keep existing panel decal material matches intact when changing panel material/type
    • improve cursor screen wrapping
  • Project and Slice tools
    • clear residual custom normals on projected and sliced decals
  • Insert tool
    • make surface snapping optional when bringing decals into the scene
  • Pie Menu
    • avoid potential performance issue (on Windows only?)
  • remove Debug Panel and move its tools into Utils sectino of main DECALmachine panel
  • enable eevee material backface culling for decal materials to avoid flipped decals going unnoticed
  • avoid keymap conflicts between BoxCutter and DM, when either Pie is mapped to a different key
  • fix GPanel crash

v1.8.6

2019-06-27

  • Decal Defaults
    • add toggle for decal texture storage
      • pack: textures are saved in the blend (heavy blend files, that load everywhere)
      • unpack: textures are not saved in the blend (light blend files, that load on computers with the same decal asset folder)
    • can be (un)toggled at any time
  • Project tool
    • clear existing uvs and make sure the decal has only one uv map
    • make sure faces of projected decals have material index of 0, otherwise joining decals may mix up materials
    • fix issue when finding target
    • fix projection preview drawing being in xray in modal mode, due change in default Blender behavior
  • Slice tool
    • clear existing uvs and make sure the decal has only one uv map
    • improve direction vectors in default(float) mode
  • Insert tool
    • allow adding decals on evaluated geo (such as on mirrored parts of objects)
  • Pie Menu
    • increase panel width precision to 3
  • Preferences
    • fix broken decal asset libraries ui list, due to API change
    • update decal resource links
  • update matching of default-white material/None material
  • fix issue when removing old version and installing new one in the same Blender session
  • various raycast and performance improvements

v1.8.5

2019-05-20

  • fix Decal Creation issues, due to recent depsgraph changes

v1.8.4

2019-05-20

  • fix Slice not clearing materials, due to recent depsgraph changes

v1.8.3

2019-05-18

  • fix recent depsgraph issues
  • improve raycast and raycast performance

v1.8.2

2019-05-13

  • add GPanel
    • panel decal creation from grease pencil strokes
  • update PIL to 6.0.0
  • improve PIL installation
  • add extra, temporary debug output for decal creation, likely only related to Oscuart addon exception
  • fix material match issue introduced in Blender 8f71a84496a9/27d097e92d54 (May 13th)
  • fix raycast issue where decals were not aligned properly on modifier geometry

v1.8.1

2019-04-25

  • add update check
    • appears in pie menu once update is available
  • work around issue in Unwrap (alternative mode) and Decal Creation, due to open Blender bug
  • fix rare panel decal UV over or under stretching in Slice and Unwrap
  • fix Normal Transfer defaults not being enforced by Shrinkwrap
  • optimze addons check on preferences - about page

v1.8

2019-04-06

  • completely rewrite DM for Blender 2.80
  • redo Project tool, add new Shrinkwrap variation
  • redo Slice, add new super robust "float slice", massively improve "topo slice"
  • redo Instant Decal creation, add 3 new ways to create Info Decals inside Blender
  • redo pie menu completely, add sidebar panels
  • support unlimited decal libraries
  • add new raycast Decal insertion
  • add new Re-Apply tool
  • add new modal "Adjust-everything" tool
  • add new automatic material matching
  • add new scene-wide default settings
  • take full advantage of Eevee incl. real-time parallax
  • hide decal materials and textures
  • improve integration with GroupPro, Batch Ops, Hard Ops and MACHIN3tools

v1.4.2a

2018-01-15

  • fix MACHIN3tools Shading Switch related decal transparancy issue

v1.4.2

2018-01-14

  • added ReconstructPanelCutter tool
  • added 'Remove Decal' property to ExtractSource tool, also clear parent
  • added Principled BSDF support to WStep()
  • added Edit/Commit Normal Source tool
  • exposed base material parameters in DM Preferences
    • adjusted decal materials according to those preferencess when inserting decals and when slicing
    • updated InitBaseMaterial() to take parameters
  • added MACHIN3tools Material Viewport Compensation support to InitBaseMaterial
  • added 'Remove Decal' property to ExtractSource as well as clear parent
  • added interpolation type selection to WStep properties
  • added option to allow hard edges to WStep, which adds 2nd DataTransfer and mask existing hard edges using a vertex group
  • added SufaceFix tool, Edit/Commit Surface Fix tool and Unlink tool(space bar menu only)
  • added threshold value to control duplicate vert removal in Material Cut
  • added option to mark edges Freestyle in Material Cut
    • added ConvertFreestyletoSeam and ConvertSeamToFreestyle operators (spacebar menu)
  • simplified DecalRotate into single operator for CW and CCW rotations
  • added axis option to DecalRotate in object mode
  • added higher quality decal textures of decals02_32 - decals02_37
  • inverted most supplied info decal textures to be white and set the invert slider in their decal materials to 0
  • updated MACHIN3shaders(unity3D) to include 'Blend Surface Normals' parameter and change info decal transparency to opacity
  • improved or re-added curvature in supplied panel decals textures
  • added 'Combine all-to-one' option to DECALBakeDown
  • added Assign Unique Materials option to Decal Exports
    • added "Treat Freestyle edges as seams" to export options, if Assign Unique Materials is turned on
  • added option to create 'DM_non-decals' group in ExportGroup for convenience
  • exposed atlas padding value to DM preferences
  • added 'Suppress Decal Name' option to DM create preferences for Batch Decal Creation
  • added 'Normal Alpha Tolerance' option to create preferences
  • improved batch decal creation sorting
  • updated color profiles in DECAL_create.blend for 2.79
  • fixed info decals creation issue in 2.79 where texture assignment and thumbnail generation would fail
  • fixed nrm_alpha map atlas quality issue when scaling decals in atlas or when using atlas downsampling
  • fixed issue with Match Material replacing materials of supplied decals with materials of custom decals
  • fixed exception in DECALexport when non-mesh objects are part of the selection
  • fixed exception where atlas could not be laid out due to missing texture
  • fixed exception and added warning in Panelize on closed meshes
  • fixed DecalProject uv issue when pivot was not set to bounding box center
  • fixed ExportGroup exception when blend file is saved to new name after atlas has been packed
    • prevent export group creation from going forward in this case and open the new export folder, so you can copy the json and png files over from the old one
  • fixed exception in export group creation when disabled mods on decals can't be applied
    • in case of M3_copied_normals mods being the issue, the export groups target object will be added as the normal source and the mod will be applied
  • fixed subtractor decal material input socket sorting
  • fixed slice tools showing up in pie in edit mode
  • fixed info decal shader(in MACHIn3shaders for unity) issue with metalness not working as expected with transparency

v1.4.1a

2017-09-24

  • catch the most frequent errors resulting from improper installation and provide terminal output info about how to solve them
  • added GroupPro connection

v1.4.1

2017-09-20

  • rebuilt Match Material completely
    • added operator properties to match either Material or Subset or both (Material 1 and 2 in Panel Decals)
    • supports matching any of a target objects materials, by choosing a material socket id from the operator properties
    • supports matching Principled BSDF and Glossy BSDF shaders
    • avoids creating duplicate materials and finds existing materials that match the criteria
  • added Update Decal Nodes tool, to update scenes created before 2.79 to support Principled BSDF decals
    • runs automatically on pre 2.79 decals, dropped into a scene via the Asset Loaders
  • Decals created in 2.79 will use the Principled BSDF shader
  • removed Get and Set Material tools, as Match Material does the same now and does it better
  • Init Base Material initiates a Principled BSDF base material in 2.79
  • added filmic 2.79 support
  • added Topo Slice twist offset parameter
  • improved Panel Transition panel section selection logic
  • changed export triangulation quad method to FIXED
  • moved HOps fix over to HardOps - update to 'Hard Ops 0093 - Neptunium' to use DECALmachine 1.4.1
  • fixed export related issue with decals projected on material decals
  • fixed Remove Decal Mode for panel decal assets
  • fxxed Rotate Decal not working ing edit mode for some users
  • fixed MaterialCut and PanelTransition not working properly in 2.79
  • fixed issue with assetpaths resisting change
  • fixed Rotate UVs option not working for some users
  • fixed empty material slots issue in (W)Step

v1.4a

2017-08-30

  • added consistent scale parameter to prefs, making the unit scale compensation optional
  • fixed wstep exception, when no HOps is installed
  • adjusted wstep behaviour for when no HOps is installed

v1.4

2017-08-29

  • created complete decal export pipeline
    • decal atlas creation
    • use existing atlas Solution
    • automatic decal UVs according to atlas packing
    • export targets:
      • Unity3D - MACHIN3
        • decal shaders: plain, textured, info, panels
      • Unity3D - bac9
      • Unreal Engine 4
      • Substance Painter
      • Sketchfab
      • Unpacked
    • bake decals down
  • added w-step - a custom vertex normal workflow
  • added float slice
  • added draw slice
  • added panelize tool
  • added keymap settings to preferences
  • added operator properties to the main tools
  • added automatic parenting of projections and slices to their targets, incl for decal- and cutter backups/sources
  • support scene scale/unit settings
  • added remove decal mode
  • improved material cut
  • keymapped gpencil pie to 'CTRL+D'
  • added win32 PIL, thanks to Jordan
  • fixed project and slice(panel_unwrap) to always remove existing uvs
  • fixed main DM pie, to only trigger object and edit modes
  • fixed issue with non-tangent base normal maps from instant decal creation
  • fixed black/dark ao issue in instant decal creation related to hidden geometry
  • fixed issue with remove duplicates replacing custom decals
  • fixed panel transition issue when panel strips were split

v1.3.5b

2017-06-07

  • auto-set cycles and auto-switch to material view when inserting decals
  • fixed decal create exception when scene has no world
  • fixed panel unwrap exception when panel decal geo is hidden
  • fixed thumbnail rendering issue related to non-png file ending setting in render panel
  • added experimental, alternative PIL for linux
  • simplified Readme.md and Readme.html
  • added local copy of full documentation in ReadtheDocs format

v1.3.5a

2017-05-19

  • fixed batch decal creation bug when encountering filename with illegal characters
  • fixed filmic related batch decal creation bug
  • added panel decal resolution options, useful for repeating elements in panel decals which require more length
  • clarified and extended installation instructions
  • switched CREATE_decal.blend to CPU rendering

v1.3.5

2017-05-10

  • 5 new panel decals
  • added Init Base Material tool
  • changed panel unwrap from EVEN to LENGTH, allowing for regular repeating patterns in paneling
  • added panel decal material choice for decal slice/knife
  • decal creation: added instant panel creation
  • decal creation: fixed info decal batch creation, when filmic is not installed
  • decal creation: improved alignment of decal plane to source geometry when baking
  • improved Asset Management check to make sure its activated before DM, before exposing AM related settings
  • decal creation: improved height map mid level adjustment
  • decal creation: added 'replace last' checkbox, to overwrite last decal of category
  • decal creation: exposed ao samples
  • decal creation: exposed height contrast and parallax value for finer depth control
  • added CustomDecals library for user created decals
  • added uv rotation support to decal rotate tool (in edit mode or image editor)
  • decal creation: fixed pink thumbnails with gaffer addon and similar
  • decal creation: fixed thumbnail resolution percentage

v1.3c

2017-05-06

  • bug fix in relation to custom script paths being set but not used

v1.3b

2017-05-06

  • added a warning on windows and macos, when trying to create decals using an unsaved blender scene

v1.3a

2017-05-06

  • added custom addon path support, thanks Ted
  • switched the macos PIL to a precompiled version for python 3.5 instead of 3.6

v1.3

2017-05-05

  • dropped 2.77 support
  • new simplified decal creation guide
  • various cleanup and restructuring
  • new modal adjust decal height tool, replacing the old decal push and decal lift
  • decals with mirror modifiers already applied can now be projected properly
  • added DECALcreate pie menu
  • insert buttons above asset loaders for quick re-import of the last decal
  • simplified custom decal creation: batch decal creation and instant decal creation
  • added PIL python library requirement for automated processing and curvature map creation
  • 7 new subset decals
  • added the_box sample scene

v1.2b

2017-04-25

  • version bump in addon meta data
  • additional info in the usage section of the readme, about the asset loader

v1.2a

2017-04-25

  • 2.77 decal creation hotfix to solve exception in saving decal blend
  • no more unnecessary hiding of the original mesh when projecting on it

v1.2

2017-04-24

  • unpacked sample scenes
  • added addon preferences to allow switching of the native path or the AM library
  • decal_rotate always uses the active_element pivot now and sets it back to what it was before afterwards
  • inserted decals always move to the cursor location, with AM they'd only do this when nothing was selected
  • when using the built in asset loader, there won't be duplicate material instances with 0 users accumulating anymore as is the case with AM
  • decal slice should now always be able to assign the decal panel material, no more dependence on AM
  • safety checks for get_material and decal_project
  • added decal creation guide and improved Readme(html), no more missing line breaks under windows
  • added decal creation template files and helper scripts
  • merged decals03 with decals02, as they are both subset decals
  • default asset location in the addon folder, can be changed to use the AM library path, if you want
  • some pie menu restructuring for the asset loader, there are 4 previews for 4 decal categories now
  • added native asset loader, based on HOps tech, thanks guys!
  • file split and source restructuring
  • cleanup

v1.1

2017-04-18

  • added decals03 library category: decals based on Hard Ops assets
  • added sample assets: the crate, the barrel, the egg

v1.0

2017-04-17

  • initial release