What is DECALmachine?

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DECALmachine1.9 The second major update to DECALmachine for Blender 2.80 has arrived with DECALmachine 1.9

1.8 cover image: Strikebreaker - designed and built by Alexander Lortkipanidze - Artstation, Twitter

DECALmachine is a blender addon, which through mesh Decals, allows for surface detailing in a very non-committal, non-destructive, UV-less way. And as such, it represents an alternative approach to hard surface texturing.

Decals can be projected, sliced, created from grease pencil or edges. They can be material matched, and you can easily create your own, as well as export them by baking.

Read on below for an overview of DECALmachine's tools and ideas.

Keep in mind

The focus of DECALmachine is speed and flexibility in terms of Design and Detailing. Depending on how far you intend to take your designs, and especially if you, intend to use complex shader node setups or do complex texturing such as weathering, this might not be the best workflow, unless you are targeting a deferred rendering solution with mesh decal support, which allows for selective channel blending, instead of just alpha blending as in Blender's Eeevee and Cycles.



If you need to get in touch with me to report an error, report tool misbehavior or have another problem READ THIS FIRST.

For installation help, see the Installation page.
For questions you have or problems you may run into, see the FAQ.
To discuss using DECALmachine, please use the Blender Artists and polycount threads.
For decal creation, jump to Decal Creation.
For decal expoirt, jump to Decal Export.
To learn about all of DECALmachine's features and tools, you can either check out this playlist on youtube, or better - access the same videos through the sidebar to the left.




With DECALmachine you can avoid getting bogged down with technicalities and monotonous, laborious clean up work related to mesh topology.
Instead you can just place your details, re-arrange them at any time, project them on curved surfaces or explore paneling, graphics, logos etc.

DECALmachine - in essence - is object-based, UV-less texturing, or rather detailing.
Learn more about what a decal actually is and how it works.


This hard surface detailing workflow is incredibly fast and versatile, very easy to handle and manipulate, without comitting to any decisions, making it a fantastic choice for 3d concept design workflows.


DECALmachine can be used on its own, or to complement other hard surface workflows, such as a bevel and boolean based approach used by HardOps and BoxCutter or the classic subdivision surface approach.
It all works, it will even work on models exported from Solids/NURBS/CAD based tools such as MoI3D or Fusion 360!


The beauty of decals is, your results are not limited texture sizes - details remain sharp, even when seen from up-close.

In addition to the tools to simplify and automate working with mesh Decals, DECALmachine supplies 108 Decals, ready to be used, as well as decal creation tools, to make your own - directly in Blender without the need for ANY outside tools.

As of version 1.9 decals can also be exported via baking.