v0.8.0

2021-04-16

DeusEx

  • add TransformEdgeConstrained tool
    • rotate and scale while being constrained to edges
    • transform in view space and local space via axis locking
    • median, active, cursor and invidividual origins
    • support direction locking for scaling
    • quick access to zero scaling
    • keymaped to ALT + R in edit mesh mode

Standard

  • add ToggleSmooth tool
    • toggle smoothing in Korean Bevels and SubD workflows
    • in object mode support multiple objects and equalize the smoothness state across all objects
    • keymaped to ALT + Tab
  • SmartVert, SlideExtend
    • support sliding verts in edge mode
    • support snapping to faces (of any object in edit mode)
  • CleanUp tool
    • add HUD indicating how much if any geometry was removed
    • make it easier to lower the dissolve_redundant_angle when dragging the prop in the redo panel
  • SmartEdge tool
    • narrow down scenarios where knife project is used
  • CursorSpin tool
    • make activation optional
  • Customize tool
    • keep wire threshold at 1 instead of changing it to 0.99
  • Shading pie
    • expose wire opacity instead of threshold

v0.7.1

2021-03-28

  • fix exception in CursorToSelected tool
  • Modes pie - SurfaceDrawMode
    • enable toolsettings.use_keyframe_insert_auto in 2.93 due to behavior change

v0.7.0

2021-03-27

  • Save pie
    • add Clean tool
      • remove all objects, materials, images, collections from current blend file
  • Modes pie
    • SurfaceDrawMode
      • create black GP material + set brush strength to 1
      • add opacity and thickness mods
    • add ShrinkwrapGreasePencil tool
    • expose opactiy and thickness factors, if mods are present
    • expose Grease Pencil zdepth_offset
    • expose Grease Pencil use_curve_edit in 2.92+
  • Align pie - AlignEditMesh tool
    • refactor and support redo panel
    • optionally align each edge loop or face island
  • Shading pie - Matcap Switch
    • optionally switch background too
    • optionally disable overlays for matcap 2
  • Views/Cams pie
    • simplify orbit method (Trackball/Turntable) into single toggle
    • add orbit around selection toggle
    • fix SmartViewCam not working in EDIT_MESH mode
  • SmartVert tool
    • Slide Extend mode
      • fix snapping issue with zero length edges
    • support CENTER when merging vertex paths
  • SmartEdge tool - Knife Project mode
    • allow disabling Knife Project in redo panel
      • useful if you want to select the boundary loop, even though the current selection is separated from the mesh
  • CleanUp tool
    • support multiple edit meshes
  • Customize tool
    • fix node.links_cut and node.add_reroute KMIs in 2.92+
    • support 2.7x keymap in 2.93
    • set Filebrowser search KMI to /
  • fix keymap issues when running Blender in background mode

v0.6.0

2021-01-20

  • add comprehensive, export friendly Group tool set
    • group objects by parenting to empties
    • tools include Group CTRL + G , Ungroup, Groupify, Add and Remove Objects/Groups from Group, Select SHIFT + dbl-LMBand Duplicate Group
    • support auto-select, recursive-select and group-empty hiding - all enabled by default - and more
    • Outliner shortcuts 1, 2,3, 4 to Toggle Group Mode, Expand and Collapse, and Toggle Children
  • add Add Thread tool
    • in edit mesh context menu
  • add CursorSpin tool
    • in the Extrude Alt + E menu
    • CursorSpin basically just fixes Blender's native Spin operator
      • Blender's native op is still stuck in a world where the Cursor had no rotation
      • and so there is no convenient way to set the spin axis
      • while the spin center is properly initiated from the cursor location, the axis isn't
      • the only way to use Blender's spin op is using the Spin tool, which does it properly
      • CursorSpin does the same, but is also directly available from the Extrude menu, so there's no need for the Spin tool
  • add SelectWireObjects tool
    • select wire objects, such as ones commonly used for booleans
    • ALT Hide them
    • CTRL include Empties too
  • Align tool
    • support aligning active between 2 selected object
    • support groups
    • support "Affect Only Parents" transform option
  • SmartVert tool
    • support vert bevel for single vert selections
  • SmartEdge tool
    • add Knife Project capability
      • if the selection is separated from the rest of the mesh, run knife project
      • useful to quickly knife project duplicated edge or face selections
    • Offset Edges (Korean Bevel)
      • properly remove sharps, when the Bevel tool is chosen
  • Material Picker tool
    • expose workspace names in addon prefs to filter which workspaces the tool's button should appear on
    • add Material Picker to Object Context menu
    • optionally assign material too, using ALT
  • CleanUp tool
    • add option to find/select non-planar faces
  • SelectedToCursor tool
    • support "Affect Only Parents" transform option
    • properly support group auto-selections
      • if the active object is a group empty, ignore all other selected objects
      • this means you can easily move a group to the cursor or the cursor to a group, without having to disable auto-select
  • CursorToSelected tool
    • properly support group auto-selections
  • Focus tool
    • fix invert mode being initiated via ALT modifier key
  • SurfaceSlide tool
    • fix issues with booleans, by stripping all mods from the surface reference object
  • Customize tool
    • Overlays
      • disable show_fade_inactive edit mode overlay
    • Keymap
      • ensure CTRL + B bevel keymap uses OFFSET
      • change SHIFT + CTRL + B vert bevel keymap to edge percent bevel instead
        • you can easily do vert bevels using SmartVert, or regular bevels switched to vert via V in the modal
        • switching mode using M in the modal is cumbersome however, hence the extra keymap
      • force bevel keymap profile of 0.6
      • this is helpful when alternating between Smart Edge Offset Edges, which forces a profile of 1
      • deactivate mesh.fill ALT + F keymap
        • this means ALT + F can be used from edit mesh mode to center the view on the mouse, just like in object mode
  • Shading pie
    • add ColorizeObjectsFromGroups tool
      • recursively assign random colors to each group in the selection
      • ALT use existing group empty colors, instead of new random colors, to unify group objects colors
      • CTRL only colorize the active group
  • Transform pie
    • add "Affect Only Group Origin" option
      • this enables "Affect Only Parents", and disables Group Auto-Select at the same time, allowing for convenient "Group Origin" changes
  • Modes pie
    • fix several gpencil ("Surface Draw mode") issues due to 2.83+ API changes
  • Tools pie
    • fix issue when not in Object or EDIT_MESH modes
    • fix issue when drawing tool name, if the pie's tools are customized
  • M3 theme
    • tone down outliner selection color

v0.5.0

2020-12-26

  • add MaterialPicker tool
    • accessed from the Shading/Material workspace
  • add SurfaceSlide tool
    • accessed from the Modes pie
  • rebuild SmartVert Slide Extend mode
    • support multi target sliding
      • this requires making a distinction between how the selection is made
        • make a manual selection of each vert, then every second vert will be a target for the previous one
        • to use a single target for multiple verts, use box or circle select, followed by selecting the active vert target
    • support snapping (to edges of all edit mode objects) using CTRL
    • support diverged snapping using CTRL + ALT
    • draw proximity and ortho coords
    • dissolve edges if necessary
    • add statusbar info
    • make it more responsive and take mouse direction into account to control the slide
    • improve performance significantly on heavy meshes
    • stop taking mouse inputs when passing through to adjust viewport using MMB
  • Mirror tool
    • support mirroring across cursor
  • Unmirror tool
    • remove empties created when mirrored across cursor
  • Focus tool
    • add inverted local view mode, mapped to CTRL + ALT + F by default
      • focus on the inverted selection
    • ViewSelected mode
      • treat no selection in edit mode like no selection in object mode: focus on everything
  • ClippingToggle tool
    • add fading HUD
    • use 0.01 as the default value for MEDIUM (same as Blender default)
  • Customize tool
    • deactivate transform.translate SHIFT + T (texture space) keymap
  • Cursor/Origin pie menu
    • add SelectedToCursor tool
      • like all custom tools in the Cursor/Origin pie, supports aligning location and rotation or only either one
    • add OriginToCursor tool
      • like all custom tools in the Cursor/Origin pie, supports aligning location and rotation or only either one
    • CursorToOrigin tool
      • support resetting only location ALT or only rotation CTRL to world origin
    • by default disable Cursor to Grid and Snap to Grid
      • can be re-enabled prefs
    • CursorToSelected, CursorToOrigin
      • optinally toggle cursor axes drawing, can be disabled in prefs
      • optionally set/reset cursor transform preset, can be disabled in prefs
    • move CursorToSelected down to the left, and CursorToOrigin to the top left instead
    • fix edge alignment issue in CursorToSelected and OriginToActive
  • Views pie - Custom Views
    • toggle object or cursor axes, can be disabled in prefs
  • Modes pie
    • support syncing tools, can be disabled in prefs
  • Save pie
    • LoadMostRecent, LoadPrevious, LoadNextm Save and SaveIncremental tools
      • add statusbar output
  • Shading pie
    • add 'in front' object display option when in wireframe shading
  • Tools pie
    • add fading HUD

v0.4.1

2020-10-18

  • Tools pie
    • fix BoxCutter tool not appearing for some people
    • add HardOps menu in edit mode
  • Align
    • fix Align tool's ALT + A shortcut not working, due to Blender's (De)Select All shortcut taking precedence
      • discard 3D View Generic keymap, add Object and Pose mode keymap items instead
    • fix bone alignment, take Armature matrix into account

v0.4

2020-10-16

  • change addon preferences
    • by default only enable the Modes pie and Focus tool to prevent new users feeling overwhelmed and to emphasize the customizability
  • add Tools pie Menu Q
    • BoxCutter and HardOps support
    • optionally draw Quick Menu and Toolsbar
  • Add Snapping pie
  • Viewport pie
    • add ResetViewport
    • add optional orbit method selection (enable in addon prefs)
    • ViewAxis
      • use ORTHO when ALT aligning to a selection
    • add Custom Views, either in Local or Cursor space
      • optionally set trackball navigation when using custom views
      • optionally set transform preset when switching them on
      • turn off ortho grid when using custom view, as it isn't drawn properly anyway
  • Transform pie
    • use VIEW preset instead of GLOBAL in custom views
    • add correct face attributes settings
  • Shading pie
    • prevent accidentally switching to solid shading, when attempting to smooth in Material mode
    • prevent accidentally clearing custom normals when toggling cavity
    • add stats toggle (2.90 only)
    • add curve properties
    • add RotateStudioLight
      • rotate studiolight by 180 degrees
      • optionally rotate visible light sources too ALT
    • ToggleObjectAxes - draw cursor axes (in addtion to object axes)
  • Align pie
    • Align - support aligning in cursor space CTRL
    • Center - support centering in cursor space CTRL
  • Cursor and Origin pie
    • OriginToActive
      • support edit mode alignment to Verts/Edges/Faces
      • support multi Vert/Edge/Face selections
        • the location is averaged, the rotation taken from the active
      • support only setting location ALT or rotation CTRL
      • DECALmachine support:
        • automatically change origins of projected/sliced decals and update decal backup matrices
      • MESHmachine support:
        • automatically change origins of stashed objects and update stash object matrices
    • CursorToSelected
      • use median weighted center instead of bounds center when aligning to face
        • because Blender's bounds center can produce locations not in the plane of the face
      • represent edit mode selection state in button label
      • support only setting location ALT or rotation CTRL
  • Save pie
    • LoadMostRecent - ensure most recent file path still exists
    • MatcapSwitch - add option to force single color mode
    • fix rare unicode related exception when writing to the recent_files list/file
    • fbx export - use FBX_SCALE_ALL
  • Workspace pie
    • SwitchWorkspace - also sync shading and overlays to non-alt workspaces, if ALT is pressed
  • add MACHIN3tools panel
    • add SmartDrive tool
      • easily drive one object's location/rotation with the location/rotation of another
    • add Unity Export (Preparation) tool
      • for now
        • support mesh objects
        • support armatures
        • support meshes parented to other meshes or bones
        • support bevel, mirror and displace mods
      • prepare objects to achieve 0 rotation imports
      • swivel y and z scale props
      • add optional triangulation
      • already integrated in DECALmachine 2.0's Atlas Export
  • Focus tool
    • Local View mode
      • add Focus Level HUD
      • also allow going up a level if selected objects == visible objects
        • so no need to deselect in that case
    • View Selected mode
      • if nothing is selected, focus on all visible objects
  • Align tool
    • support aligning to active bone
      • optionally parent to the bone
      • optionally align object Z to bone Y
      • optionally roll when aligning to Bone
    • prevent odd undo issue when calling the tool first thing in Blender's startup scene
  • Cleanup tool
    • add removal of redundant verts and/or edges (replaces previous 2-edged vert removal)
  • SmartEdge tool
    • add bridge capability and expose bridge props to Redo panel
    • add "Korean Bevel" capability CTRL + 2
      • create "fake" bevel shading via support edges
      • uses offset edges or bevel, depending on topological conditions
  • Customize tool
    • update for 2.90
    • add statusbar changes for 2.90+
    • add extremely verbose terminal output for every change that is done (shading, overly, keymaps, etc)
    • enable use_uv_select_sync for startup file customization
  • fix Quadsphere exception in edit mode
  • fix PurgeOrphans tool not unregistering

v0.3.15

2020-06-08

  • add Filebrowser Toggle tool
    • keymaped to i, 2 and 3keys by default
      • toggle sorting alpha numerically or by time
      • toggle display type vertical list or thumbnail
      • toggle visibility of hidden files (linux users only?)
  • Quadsphere object
    • smooth by default it
  • Customize tool
    • add outliner customization
    • startup file customization
      • hide toolbar
      • set view matrix
    • shading customization
      • set new studiolight_background blur and alpha settings to 1
      • disable eevee volumetrics
      • enable eevee AO and SSR
    • fix 2.82+ viewport prefs issue, due to removal of multi_sample prefs
  • Shading pie
    • refactor, making it more contextually aware
    • add world space lighting toggle for solid shading in studio mode
    • for armatures set bone axes and armature display type, not object axis and object display type
    • ultra eevee preset
      • setup a volume node when switching to this, if none is connected to the world
    • add cycles settings when in rendered shading
    • expose new bg strength and blur props
    • expose volumetric shadow props
    • add auto smooth presets
    • indicate if toggles are enabled
    • move object related settings into their own box
    • separate overlay and solid shading related settings
    • add tooltips everywhere
  • Save pie
    • add Purge Orphans tool, which optionally purges 5 times in sequence (ALT key), and without a confirmation dialog
    • automatically set export operator's use_selection prop, based on current selection
  • Align pie
    • add AlignObjectToVert tool
  • Cursor pie
    • add OriginToActive tool
  • Modes pie
    • UV Editor
      • remember pre-uv_sync-toggle selection and restore it when switching back
      • when disabling uv_sync_selection, sync edit mesh mode to to uv select mode (EDGE to EDGE, VERT or FACE to VERT)
        • the idea being, there is little reason being in face mode when turning off selection sync:
          • faces - being present only once in uv space - can just as well be transformed with sync enabled
          • the most likely scenario is, you'd want to edit vertices or edges, because unlike faces, they are present multiple times in uv space
    • fix edge mode icon
  • Workspace pie
    • sync all(most?) shading and overlay properties to .alt workspaces
  • Transform pie
    • use NORMAL orientation for Individual and Active presets, when in EDIT_ARMATURE mode
  • fix keymap drawing issue in prefs
  • fix rare Focus tool exception

v0.3.14

2019-12-22

  • Align pie
    • add View mode
    • add Center tool
    • add Straighten tool
  • UV Align pie add view mode
  • Save pie - LoadPrevious and LoadNext tools
    • add alternative "don't load ui" mode
  • raise blender version to 2.81 due to the 'affect only' Transform pie options

v0.3.13

2019-12-11

  • add Transform pie
    • pivots, orientations and 'affect only'
  • add UV Align pie menu
  • Shading pie
    • add Eevee presets
    • add ToggleObjectAxes tool
    • fix grid toggle in non-side-view ortho views
  • Align pie
    • add AlignObjectToEdge tool
  • Save pie
    • AppendMaterial tool
      • avoid duplicate material appending in object's material stack, re-use existing material slot indices
    • LoadNext and LoadPrevious tools - warn if current file is unsaved
  • Cursor pie
    • add CursorToSelected tool (cursor rotation support)
  • Workspace pie
    • maintain viewport location, rotation and distance when changing workspaces
    • support switching to alternative workspaces
      • maintain shading when switching to and from alternative workspace
  • Modes pie
    • UV Editor - create UV channel if none is present, when entering UV editing
    • fix potential performance issue (on Windows only?) with Modes pie due to addon checks
  • add Open tool
    • in Blender's filebrowser, open current folder in system's file browser when O is pressed
  • Focus tool
    • add ViewSelected mode, mapped to F by default
  • Mirror + Unmirror tools
    • support grease pencil objects
  • Mirror tool
    • fix drawing bisect_z and flip_z in operator properties
  • MeshCut tool
    • in SEAM mode, mark edges as 'MESHCUT' (in addition to marking them seams as before)
    • remove straight 2-edged verts for SEAM(SHIFT) cuts
  • CleanUp tool
    • remove ALL straight edged verts based on the angle threshold, not just the outside verts
  • Customize tool
    • clean out startup scene

v0.3.12

2019-06-27

  • MeshCut
    • redo internals and improve performance
  • Save pie
    • reverse material order, when using Populate to bring in materials list from another blend
  • Modes pie
    • support opening blends from linked objects in subprocess
  • Customize
    • update full screen keymapping, due to API changes
    • update loop and ring selection keymappings, due to API changes
  • fix issue when removing old version and installing new one in the same Blender session
  • fix broken Views and Collections pie's due to API changes

v0.3.11

2019-05-20

  • add QuadSphere object
  • Views pie
    • add custom Perspective/Ortho Toggle
      • toggles viewport between Perspective or Orthographic
        • if preferences.inputs.use_auto_perspective is enabled, it will be turned of when going into ortho
        • it will be re-enabled when going into perspective again
        • this ensures the viewport doesn't go into perspective automatically, when rotating out of front, side or top view ortho views, unless you've been in perspective mode before
  • Modes pie
    • add "pseudo-mode" SurfaceDraw
    • select an object, press the Pencil button in the modes pie
    • this creates a gpencil object and parents it to the active, and sets it up for surface drawing
    • if there is already a GPencil child on the active, create a new 'SurfaceLayer' instead
    • with SHIFT pressed, the Line shape is selected
    • perfect for DECAlmachine's GPanel tool, but generally useful to quickly draw on surfaces
  • SmartEdge
    • add toggle sharp mode, keymapped to shift + 2
  • Shading pie
    • add show_edge_seams toggle
    • ToggleGrid
      • add support ortho front, top, right, etc. views
    • add alternative modes for Smooth and Flat Toggles
      • ALT Smooth sets sharp edges based on auto smooth angle
      • ALT Flat removes all sharps, seams, bevel weights and creases
      • both can be run from object and edit mode and always affect the entire mesh
  • Customize
    • set overlay.wireframe_threshold to 0.99 instead of the default 1
      • otherwise obj.show_all_edges has no effect
      • useful for hiding the internal edges on MEShmachine's plug handles
    • disable preference auto-save
    • fix error due to Blender API change
  • fix MeshCut issue due to recent depsgraph changes
  • tweak theme

v0.3.10

2019-04-12

  • redo ClippingToggle tool
    • allow custom min, med and max values
  • Customize tool
    • remap mesh.merge default keymap from Alt + M to M to make room for HardOps's material menu in edit mode
    • deactivate VIEW3D_MT_edit_mesh_select_mode keymapping in the MESH keymap
  • Focus tool
    • fix issue when leaving local view and there's no history
  • Collections pie
    • add visibility toggles
  • Save pie - Append Material
    • if DM is present, don't apply materials to decals
    • fix issue when empties or other unsupported objects are among the selection
    • fix UI list issue due to API change
  • Modes pie
    • update GroupPro main menu idname

v0.3.9

2019-03-26

  • add MeshCut tool
    • knife intersect at object level
    • optionally flatten target's modifier stack
    • optionally mark seams
  • Save pie: Append Materials Menu
    • avoid appending material, if it's already in the scene, except when shift is pressed
    • so now the menu can be used to apply the listed materials (repeatedly), without creating duplicates
  • AlignEditMesh
    • support redo last
  • Customize
    • disable screen.animation_play kmi's (Alt + A)
    • disable view3d.object_mode_pie_or_toggle kmi
  • fix registration error due to strict enforcement of idnames in blender b24a255ca678
  • fix issue with runtime Apply tool registration

v0.3.8

2019-03-13

  • Focus
    • rewrite, use new local_view API tools
  • Align
    • add Origin and Cursor align modes
  • fix registration issue due to recent API change

v0.3.7

2019-03-08

  • add Collections pie
    • mapped to shift + C
    • add to, remove from, move to and create new and purge empty collections
    • select a collection's objects and with SHIFT select all a collection's objects
    • with ALT subtract a collection's objects from selection, with SHIFT + ALT do the same for all objects of a collection
    • with CTRL disable viewport selection of a collection's objects(but not the collection itself)
    • GroupPro, BatchOps and DECALmachine integration
  • add ApplyTransformations tool (specials menu)
    • apply Scale and/or Rotation of selected objects, while keeping Child transformations and Bevel width values intact
  • add SelectCenterObjects tool (specials menu)
    • first of potentially more selection tools
    • selects objects if their bounding box crosses both sides of the chosen axis
  • Views and Cams pie
    • make Orthographic/Perspective button and lens prop context sensitive: adjust camera if view is aligned with one
  • Shading pie
    • Colorize Objects based on Collection membership
    • add wireframe_color_type selection
  • Customize
    • map F key to focus on active in outliner
    • disable SHIFT + X object mode delete keymap item
    • fix keymap + use_save_prompt issues due to API changes
  • Align pie
    • fix CursorToOrigin issues due to API changes
  • Modes pie
    • remember pass_through and show_edit_mesh_wire states when leaving edit mode
    • re-enable xray shading accordingly the next time entering edit mode
    • support loading external blends of linked instance collections in subprocess
  • Focus
    • for local view, use frame_selected=False
  • Save pie
    • add incremental save path to recent files list
  • SmartVert
    • add execute() to allow for redoing/tool properties to work

v0.3.6

2019-02-14

  • add UnMirror
    • removes last mirror mod in the stack of the selected objects, works on mirrored Group Prop collections as well
  • add Object Specials menu
    • includes only UnMirror for now
  • Shading pie
    • support object coloring
    • add Colorize from Active
    • add Colorize from Materials
  • Align pie
    • fix issue due to Blender API change
    • add CursorToOrigin op
      • unlike view3d.snap_cursor_to_center(), CursorToOrigin also resets the cursor rotation
  • Modes pie
    • improve Group Pro integration
  • Focus
    • add alternative Local View mode, performs better in heavy scenes
  • Mirror
    • support mirroring Group Pro collections, incl. with Decals
  • Align
    • support dropping empties to the floor
  • Customize
    • fix mirror keymap issue with selection tool
    • fix issue with HEADER position due to API change

v0.3.5a

2019-01-23

  • Modes pie
    • fix issue in pose and edit armature modes

v0.3.5

2019-01-22

  • Shading pie
    • fix template icon scaling issue due to recent change in template_icon_view()
  • Modes pie
    • add GroupPro pie button, if it's installed
    • add mode switch buttons for TEXTURE_PAINT, WEIGHT_PAINT, VERTEX_PAINT and SCULPT for MESH objects
    • add support for CURVE, FONT, SURFACE, META, LATTICE object types
    • add GPENCIL support
    • move Occlude/PassThrough button to the bottom left
    • fix issue where cavity was enabled when leaving edit mode, even if it was turned off before entering edit mode
  • Save pie
    • fix issue when appending ALL materials
  • Smart Vert
    • rebuild Slide Extend
  • Mirror
    • add support for decals
    • support single object mirroring and expose bisect and flip settings in that case
    • support mirroring Decals
  • Customize
    • update preference customization according to latest API and layout changes
    • overlay: set vertex_opacity = 1
  • tweak theme

v0.3.4

2018-12-26

  • Savepie - Append Materials
    • add Populate tool to fetch material names from source blend file
    • add AddSeparator tool
    • automatically add a material name, that is typed in manually, once return key is pressed
    • fix error in Append menu, when appendmats collection is empty
  • adapt to API changes:
    • fix context.user_preferences errors
    • fix overlay.show_backface_culling errors
    • fix cursor keymap error
  • update theme

v0.3.3

2018-12-02

  • allow material appending in edit mode with edit mesh selection
  • update Customize
    • Matcaps and Default Shading
      • disable setting shading type to SOLID to avoid crash since Blender 1b870bce85d
    • Keymaps
      • set 3D View set_cursor kmi's orientation property to GEOM
  • SmartFace
    • fix distance sorting error
  • Shadingpie
    • reset xray_alpha to 0.5 wen leaving edit mode
  • Preferences - Modes pie
    • disable Rotate Around Selection by default

v0.3.2

2018-11-28

  • Shading pie:
    • add Curvature toggle
    • allow eevee gtao factor dragging beyond 1
  • tweak theme
  • fix 2.7x keymap preset loading on MacOS
  • fix edit mesh wire toggle and occlude/pass through toggle not updating when leaving edit mode with x ray enabled

v0.3.1b

2018-11-26

  • fix world path issue on Windows

v0.3.1a

2018-11-26

  • fix matcap path issue on Windows

v0.3.1

2018-11-26

  • add cavity toggle to modes pie
  • allow flexible addon folder naming

v0.3

2018-11-25

  • initial 2.80 release